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Top 10 Game Design Lessons: 2013 vs 2021

Published on 15 Nov 2021 / In Gaming Design

In today’s video I discuss a list I posted back in 2013 about 10 game design lessons I learned that year and if I still agree with those lessons. The two main games I mention are Viticulture and Euphoria.

Here’s the original post: https://stonemaiergames.com/th....e-top-10-things-i-le

00:00 - Introduction
01:10 - Play a lot of different games
03:11 - Minimize frustration
07:05 - The first game matters
10:00 - The value of short-term goals
12:04 - Balance the cards
14:00 - Connect mechanisms and theme
16:20 - Blind playtesting is king
19:48 - Writing rules is an art form
23:06 - Downtime is a killer
26:18 - Forward momentum from the first turn
28:12 - It all comes down to fun

Become a champion of this channel: https://stonemaier-games.mysho....pify.com/pages/stone

podcast link: https://stonemaiergames.com/about/podcast

Intro animation by Jeff Payne https://vimeo.com/jaaronpayne and video proofing by Cody Simonsen

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